Animation & Motion Graphics:


Right-Click HERE  and use "Save Link As" to download a PDF Demoreel Breakdown for my animation reel.

Right-Click HERE  and use "Save Link As" to download the 60mb MP4 file for smooth HD quality playback.

 


My roles include:  Director, Animator, FX & Lighting Artist, Digital Painter & Compositor.
I use After Effects, Premiere Pro, Photoshop, 3ds MAX, Gen Arts SAPPHIRE & Monsters GT, & Illustrator.

 

MY RESUME:

Right-Click HERE  and use "Save Link As" to download my PDF Resume.

 

 

Recent Work

I direct and create animations / motion graphics to illustrate and tell stories of complex ideas and design schemes.  I also work on audio editing, sound mixing, creative direction, lighting and storyboarding.  Toolsets used are Photoshop, After Effects, Premiere Pro, Gen Arts SAPPHIRE & Monsters GT, Adobe Audition and Adobe Illustrator.

 

 

BIFC - Concept Teaser

I created this teaser movie for our AECOM San Francisco Landscape Design Studio to illustrate their concept and paving design inspiration for a competition in Shanghai, China.

I did the Film / Art / Sound FX and Creative Direction, including all Motion Graphics & Title Sequences, Lighting, Renderings, Graphic Design, Animations, Special Effects and Video creation.

 

Here are the end credits only.  When I saw some process photos from the design team's rubber stamp carving sessions, I couldn't resist using this one to animate our credits on.

 

 

ZHUJI OLD TOWN

I did the Art / Creative / Technical / Film Direction including sound & music editing, digital painting & lighting on most of the stills.  I also directed and created all animations, motion graphics, effects, and title sequences.  This is for a new retail & residential development in Zhuji, China.

 

 

 

ZHUJI OLD TOWN - Shorter Sequences

Here are some featured sequences I created from the main movie if you don't have time to watch the full length version.

 

 

SF Ocean Beach Vision Movie:

These are snipets from the main movie I created for San Francisco's Ocean Beach Master Plan.

I created all the motion graphics and did the Creative / Art / Film / Audio Direction.  The end credits animation was inspired from finding a creative use for the wonderful vintage photos of postcards, stationery and food menus from our team's historic photo research.

 

The full length vision movie can be seen here:

The MIA Robot

I created these characters for a personal Children's Book project called, The MIA Robot.  The following animations are concepts and sneak peaks in development.  All artwork started with hand drawings and then were built, textured, lit and rendered in 3dsMAX before moving to After Effects for post-production. 

Still images can be seen in the MIA Robot Gallery.

 

MIA ROBOT CONCEPT TEASER


MIA ROBOT FX ANIMATION

This is the expanded full length version of the one on my personal Lighting Demo Reel.

 

 

AECOM Planning + Design Animations

Working with AECOM, I've been creating, animating and directing a variety of short movies for the fields of Landscape Design, Urban Planning and Environmental Sciences.  Here are a few highlights.

 

 

OCEAN BEACH WESTSIDE WATER INFRASTRUCTURE

At AECOM, I created this animation to illustrate the current infrastructure of the water system in San Francisco's West Side Ocean Beach, collaborating with SPUR & SFPUC.  These animations have greatly helped create a greater awareness and understanding of the project for the public.

 

 

CHONGQING MULTI-LAYERED PLAN

This project's masterplan was complex, with many elevations and concept elements that wove together.  The following is an excerpt from the 1st half of the original movie I created.  It shows how the plan concept was derived, composed of key elements that are driven by the interweaving concept of Mountain, Terrace, Garden, River & City.

 

 

QINGDAO SHINAN GROUND PAVING CONCEPT

I created this animation to illustrate how our designers came up with their initial ground level paving concept and how it was inspired from shifts and geology fault lines.

 

 

QINGYUN WATERFRONT CONCEPT MOVIE

This movie effectively conveyed our team's 3 different designs using the concept of replenishing the flow of Qi energy into the project site.  Listening to cinematic music was a key element in finding the emotional inspiration to drive the content.  I composited special effects with stock footage in Adobe After Effects and made custom animations in 3ds MAX using Mental Ray Ambient Occlusion shader for the 'white model' look and then put them all together in Premiere CS4.  The perspective renderings were done by the designers.

 

 

 

WUXI LI LAKES

Creating this movie was a major effort spanning several weeks.  After building the 3D Site Model and animating the fly-thru cameras, I worked closely with Transparent House on creating the lighting, feel and movement for the 3D Animation, which they then rendered out individual clips back to me for editing into the movie.  I also created some of the still renderings, supervised and polished some others done by the design team, and then animated in After Effects many subtle but evocative moments in each still, enhancing the emotion and story.  Towards the end of the movie where the camera pulls back from the site, in Premiere, I had a blast making the subtle lens flare effect disappear behind the towers at the appropriate time.  Details details!

 

 

WENZHOU CONCEPT MOVIE

This was the 1st movie I created that incorporated my experiments of animating elements on top of still renderings together with animated concept diagrams, with a soundtrack, courtesy of remix artist, Marumari.  It was a great experience that set the tone for future movie projects that excited our clients consistently.

 

 

 

WATER FOUNTAIN SIMULATIONS

Creating these simulations marked a great moment in my career as I had to do some creative problem solving in very little time.  I had limited tools and software to visualize our team's vision for the water feature in the plaza and I didn't have time to animate particle systems.  I came up with the solution of binding the water jet geometries in 3ds MAX to a pliable grid mesh that will displace and space warp a certain direction once I rolled a piece of custom shaped geometry underneath and animated that piece, which allowed the rest to just...follow.  I then composited and lit the scene in After Effects.